Welcome!

Hey, I'm Skylar, a kid aspiring to become a competent programmer. This blog is here to detail my dabbles in development.

My dream is to one day become a professional programmer and do some game development in my spare time.

Thanks for visiting my blog, and I hope you'll come back!

Pages

Day 3 of Charge Development

I'm not sure how to describe today. After many unsuccessful tries to get the enemy to shoot how I wanted it to shoot, I finally had it. It shooted exactly how I wanted it to. As I looked upon the code, I saw horrible practices everywhere. I knew I could make my life easier if I had just done many things differently. I decided to use the sections thing which I found out is actually called quad tree decomposition (thanks avansc!). Anyways I've decided to use that with circular collisions.

I also looked at the enemy and bullet classes and saw that it was going to suck when I wanted to create different types of enemies/bullets, so I grabbed a pen and paper and planned a lot out.

I decided that since I'll be changing so much, I might as well rewrite it, and comment more of it, and make it look better overall. So most of my day has gone to that, I'm nearing the end as I'm typing this post. As of now it won't compile so no screen shots today.

I'm camming the entire process with Camtasia and I'm goina to speed it up really really really fast and add in some touches and make it my intro video for any other videos I post.

Well that's what's going on. I can't wait to finish because it's going to make many things so much easier.

0 Response to "Day 3 of Charge Development"

Post a Comment