Update on UPS
Well, I got the bouncing working right (or wrong I should say, because it's 'unintuitive'), and I also successfully created two players.
I've decided that for every Slime that's grabbed, EVERY player will have the held effect. So that just gives more room for hectic game play haha.
I would post screen shots, but there isn't really any much to show at the moment. Tomorrow I have to take my SAT test, but afterwards I'll try to work on the slippery tiles. Once I have those done I'll post an update.
Well I gotta go to sleep so I can wake up early enough. Peace out =D
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