Welcome!

Hey, I'm Skylar, a kid aspiring to become a competent programmer. This blog is here to detail my dabbles in development.

My dream is to one day become a professional programmer and do some game development in my spare time.

Thanks for visiting my blog, and I hope you'll come back!

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Showing posts with label UPS. Show all posts
Showing posts with label UPS. Show all posts

New SDL Video Tutorials Up

So hey, go check my youtube channel to watch my new SDL Video Tutorials! I have two up so far, with a third already made. But I'm running into a problem.


I trimmed the video with VirtualDub, and Youtube will not upload it. So I need to find another program to trim it with, but that will probably not be tonight.

Also, UPS is nearly finished, I'm just looking for music now, which I'll find tonight.

I'll be gone for a few days, because I'm going camping, but I'll be sure to get all that wrapped up when I come back.


Also I'll only be back for 2 days, then I'm taking a 1 week vacation. Once I come back from that, Charge Development will start back up, along with a new project that I'm diving into =D.

Updates for UPS (and 50th blog post !)

Well I got some work done on UPS, so here's what I've done:


-2 Players
-Bouncing Slimes
-Ice tiles


I posted 2 videos, one shows all of them, and it shows a glitch I was having with the ice tiles. Later, after posting the video, I realized the problem, and reposted a video showing what caused the problem, and showing it fixed.

So here's the two videos:



So the next, and final iteration, will be the last =D.

It will have music, sounds, and perhaps slightly improved graphics.

It seems Moosader may be extending the competition, though, so I may continue to add features.

But that's all for now, have a good one =D

Update on UPS

Well, I got the bouncing working right (or wrong I should say, because it's 'unintuitive'), and I also successfully created two players.


I've decided that for every Slime that's grabbed, EVERY player will have the held effect. So that just gives more room for hectic game play haha.


I would post screen shots, but there isn't really any much to show at the moment. Tomorrow I have to take my SAT test, but afterwards I'll try to work on the slippery tiles. Once I have those done I'll post an update.

Well I gotta go to sleep so I can wake up early enough. Peace out =D

UPS Iteration 2

Well here's a video of Iteration 2:



Look at the video description for more information!

UPS Iteration 1

I just posted a new video on youtube showing Iteration 1 of my entry to Moosader's Unintuitive Physics Competition. Hopefully soon, I'll have iteration 2, which should have much more to show off =D!


Anyways, here's the link.

Charge On Hiatus Temporarily...

I'm starting to work on my entry for LusikkaMage's (AKA Moosader, Rachel, etc) Unintuitive Physics competition.


The reason I won't be working on Charge, is because every time I have a project using my framework, I tend to change things with my framework to improve it. If I do that with two separate projects, then there will be problems because I'll have two separate versions, which both have important changes that the other doesn't have.

I really want to avoid this, so I'm just going to try to as quickly as possible get my entry done, then move the changes back.

But rest assured, I doubt this will happen again. As soon as I'm done with my entry, I'll begin working on the MusicBank, and Text System. Once those are done, I'll compile the framework into a lib.

So my entry, for any that don't know, is going to be called Unintuitive Pickin' Slime. It's nothing special. Basically, every 5 seconds a new slime will spawn. For each slime you collect, you get a point, but each slime has an effect. Gravity will change directions, your controls will be swapped, directional speed will change, etc.

The graphics will suck. As of now, the player is only a simple ball. And I probably won't do anything else with it graphics wise. I would love to add animations, and the like, but I'm imagining the problems, and how much time I have to complete the game, and I don't really want to go that in-depth for something such as this.

Once I finish the first iteration (hopefully today), I'll make a video. But that's all for now I suppose, later.