Welcome!

Hey, I'm Skylar, a kid aspiring to become a competent programmer. This blog is here to detail my dabbles in development.

My dream is to one day become a professional programmer and do some game development in my spare time.

Thanks for visiting my blog, and I hope you'll come back!

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A Whole Week and No New Posts ???

Well I promise I didn't die =D. Anyways, I've been doing a lot. But I finally got something done, it probably seems small to everyone else, but it's a huge accomplishment for me. I fixed the glitch that haunted me for so long. But now I've actually taken a huge step backward... I recoded the entire game. But the code is now much better. As I was looking at an earlier back up I had, the code was the result of big design flaws. So I got a much better design now, and I'm ready to really start cranking it out on this project.


So now that the little intro is done... Here's what I've been doing...

Well I decided I was going to start delving into a GUI library, I chose wxWidgets and as soon as I got it all set up, I decided that a level editor wasn't that important to me yet. So I looked through some of my books, and found a nice book on AI, so I've been reading that. It has great examples!
It's called Programming Game AI by Example, and I really recommend it =D. So instead of learning a GUI lib, I've been reading up on AI. I've also read a little from Code Complete, so I hope to finish these two books, and more, so I can gain some more knowledge =D.

Anyways, after about 3-4 days of not even looking at the Charge source code, I jumped into it and started code crunching. It seemed all my attempts were futile, so I looked at all my 'design docs' (I use that term VERY loosely) and found I should just recode it. So 3 days after that, I'm here, and I've fixed the bug. The bug was still there 15 minutes ago, but it was a little different, but I was able to fix this one.

So the things that are not in that were in my last build are:
  • Drone
  • Revenant
  • Particle Engine
So it's not really that much. I've decided to throw the particle engine into the whole effects stuff, which I plan to do last.

Right now I wanna focus on the AI. So I plan for the Grunt to be extremely stupid, but it'll be so stupid that it will be like half dangerous. The Drone will be a bit smarter, and the Revenant will have the best AI. From there there will be A-Machines and Protectors. A-Machines will create new enemies every time interval, which is determined by the level you are on. At first it may be 10 seconds per enemy per machine, and it may get to the point where it's less than a second. The protectors are the other type of enemy, they just take bullets for the machines, pretty much, and will sometimes shoot, but that will be an effect thing for later.


So after I get all that AI stuff done, and get the game to a playable state, I'm going to start building up some effects like power ups, particle engine, different bullet types, status bar, (maybe a Boss???), and whatever else I can think of.

After that, I'll try my best to find a graphicist, and sound artist, otherwise it'll be public domain or my crappy graphics.

Well that's all for now, I probably forgot to mention in there, there will be some down time til the next post. I'm going camping tomorrow, and summer is coming to a close. I'll try to get the Drone + Revenant coded before school starts, but once school starts, I don't know how hectic it will be or how much free time I'll have. I'll make posts whenever I can, and have something relevant to post about.

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