Welcome!

Hey, I'm Skylar, a kid aspiring to become a competent programmer. This blog is here to detail my dabbles in development.

My dream is to one day become a professional programmer and do some game development in my spare time.

Thanks for visiting my blog, and I hope you'll come back!

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Yay! Back to it's Former... (Opposite of Glory 0.o?)




Well I just got back from camping today. It felt good to get out and get some of the good ol' outdoors. I caught like 8 fish, so I'm happy =p.

Anyways, let's get back to development. I worked a little bit today, and took maybe half an hour to code in the Drone and Revenant. The glitch is completely gone, and with how easy it is to code in enemies, I'll consider making another type of enemy or two, perhaps. The next thing I have on my list is the Enemy Machines, so I don't know how long those will take.

What I need to do for them is:

  • Create a (global? static?) timer for them to share.
  • Create an integer that will change based on the level (will get smaller and smaller) which will be when the timer goes off.
  • Create a system so that the enemy is created at the machine, and then goes into some row and into the field of play.
  • Maybe have a 'life' element to them so they can't be so easily destroyed
  • Make them be able to shoot every 2nd tiem increment(time increment is the integer I talked about) and the bullet will be shot towards the player.

So it isn't a very big list, but some of the stuff may get complicated.

So after I get that done, I just need to add in the protector, then I have a whole lot of effects I want to code in. After all that gets done, I'll consider adding in different types of enemies (maybe a Boss of some sort?). Well that's really all I have to say, I made a little video, but I'm gonna let my friend edit it, so he can get some practice using Sony Vegas, so the vid may look a bit nicer, or not, but hopefully he'll get better and can edit all my videos.

So when he finishes editing that, I'll post it, and let you all know.


Well that's it for me, good luck on any of your own projects.

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